Ruler: Sarthaal (Adam)
Councilor: Svetlana Leveton (NPC)
General: Cpt. Reeves Falgrim (NPC)
Grand Diplomat: ?
High Priest: ? (waiting on Joan Khavken* to finish her meditations…)
Magister: ??? (waiting on Count Rocca to send someone qualified…)
Marshal: Chief Sootscale (NPC.)
Royal Assassin: Tobias Dark (NPC)
Spymaster: Finch Cloudkicker (Diane)
Treasurer: Oleg Leveton (NPC)
Warden: The Mason (Andrew)
- At which point Erastil will be the barony’s state religion.
MAY (DESNUS) 4710 AR
Of first importance is namings, and the Stag Lord’s old demesne is new again as the capital named Redemption of the barony of Solace- a new land where any immigrants from Brevoy or elsewhere may find peace, even if they didn’t fit in where they came from. The settlers set up making temporary structures, huts, carriages, or the like as Brevoy’s artisans on loan spend an extremely efficient and hard working month on the castle itself. Stag Fort is remade into the Castle of Redemption, overlooking the Tuskwater Lake. Though all manner of general market work, revelry, labour, and homes may slowly be forming outside the castle, it is only over time that they will grow into true establishments that make the barony proud and prosperous! Sarthaal, Finch, Mason, and Tobias have got their work cut out for them.
Though it will take most of a year to get back to it, the 28th of Pharasma (March) is deemed the day of Stagfall, a celebration of the Stag Lord’s defeat.
JUNE (SARENITH) 4710 AR
Bolivar Trask, the magister Count Rocca promised arrives, tending to his duties tepidly. There’s not a whole lot to do, and he’s taking his sweet time with it, but the mage’s limited efforts to set up training sessions and the framework of education and magical care for the kingdom are better than nothing.
A proper residential block is built, transforming the huts near the base of the castle from thatched mud to walled structures. Some of the first citizens now have something solid to live in. It is with some annoyance that banditry returns to the region briefly, but is ended just as decisively- the early deployments of kobold marshals along pathways between Oleg’s to the north, the Sootscales to the east, and Redemption to the south manage to capture the brigands- and actually leave two alive. One enjoys a sentence of work in the kobold silver mines as a preferable alternative to death, while the other is brought back as a dungeon mate for Redemption’s castle’s underbelly. Little information on their disorganized mass is present other than that they were to take advantage of the sudden influx of travelers.
Farmland is established in the hills to the northeast, bringing in fresh hope as crops are planted late, but not too late to make a difference come winter. The light taxes make the citizens present quite happy for the present.
JULY (ERASTUS) 4710 AR
A peaceful month in which the kingdom expands to the northwest in fangberry country, some tax money finally flows in, and as a result a mill is built within the city of Redemption. Though as of yet unofficial, the more Erastilian citizenry celebrate Archerfeast on the 3rd of Erastus. Salsa proves a popular food during this time, for some reason.
AUGUST (ARODUS) 4710 AR
Rumblings of bandit activity once again flare up as the kingdom expands north along the Thorn River, prompting questions of why they’re even bothering at this point- as they only have at best a month to make a kerfuffle before they are rounded up or run out of the barony’s environs by a mixture of kobold and human defence.
Bolivar Trask’s tepid performance as Magister due to his dislike of living in the boonies is mildly improved as Finch makes him a few offers (and positions) he can’t refuse.
Joan Khavken arrives, having meditated for months and ready to take up the chains of office in service to Erastil, which most of the citizenry who are faithful at all embrace. She settles for now into a room in Stag Castle, though almost immediately Sarthaal sets about trying to set Mason up with Joan due to their previous knowledge of one another from the city of Stoneclimb. Though the tie is tenuous, a series of hilarious antics ensue in the kitchen where Lily Teskerten rolls her eyes, putting together crude icing decoration at the behest of her Ruler. In a private dining room, a table is set by Jubex, the incredibly nervous servant boy, and Mason and Joan are told separately to meet there at the same time with Sarthaal for dinner. This is clearly a ploy, and when they arrive, they are ‘sealed in’ so as to have a proper private meal with one another. Neither is exceptionally offended by the situation, nor particularly attracted to one another, and hey there’s cake so it’s not really a loss. Afterwards they leave, because Jubex is seriously not going to be able to stop them. Matchmaking failure.
SEPTEMBER (ROVA) 4710 AR
The kingdom finally expands eastwards, enveloping Sootscale territory. Some ceremony is held as the newly formed ‘Sootscale Village’ trades drink and food, having a feast to unite their tribe with the ‘Solace’ tribe. Chief Sootscale is a crafty leader and sees where the wind is heading… and consequently, is very amenable with providing his neice Kush’Ket as a consort to go back to the city with Sarthaal, who much as in the past has expressed an interest in non-elf creatures. Some people look askance at this relation, but it more firmly cements the kobolds as a true part of the kingdom and not simply vassals as some of the citizenry has taken to doing. He takes to calling her ‘Yuvitza’ while in private. Despite murmurings, there is no proof of their relationship being sexual.
Joan proposes the September 22nd celebration, in line with harvest week and the equinox, be termed the Unity Harvest.
For their part, Redemption brings with it some newly farmed fangberries, the juice of which even the kobolds find delicious. At some point, Bokken hears about the whole barony having occupied fangberry territory, and decides to move his hut south where he can be closer to his favourite food- now that it’s not menaced by bandits.
While at Sootscale, the ruling council can clearly see that bandits who are not slain are being put to hard use- the long abandoned silver mine is slowly but surely being cleared up and being set up for production.
OCTOBER (LAMASHAN) 4710 AR
With the economy performing weekly, discussion is had and the tax level is raised to be able to afford continued production. The lack of a proper diplomat keeps relations with Brevoy or anywhere else at a minimum, and promotional campaigns remain inaccessible. It is otherwise a peaceful month, simply maintaining the holdings they have at present.
SOLACE, NG Kingdom
Size: 5, Control DC: 25, Population: 2750
Economy: 17 (+3 buildings, +2 taxes, +10 leadership, +1 roads, +1 fangberries)
Loyalty: 13 (+2 buildings, +2 festivals, +10 leadership, +2 alignment, -2 taxes)
Stability: 14 (+3 buildings, +12 leadership, +2 alignment, -1 no promotions, -2 no diplomat)
Promotion Level: NONE
Taxation Level: Normal
Feasts Per Year: 6
Consumption: 4 (+2 festivals, +5 size, +1 city district, -4 farmland)
Notable Sites: Tatzylgrad (capitol city), Sootscale Silver Mine, Fangberry Farms
REDEMPTION, capitol city
Base Value: 200 gp
REWARDS AND LOOTS
1750 xp, which pushes the party into level 4!
-for founding a kingdom, settling a capital city, and expanding your kingdom to 5 hexes!
“I dont think anyone here is fit (to rule).” – Tobias
“He’s not people, he’s important!” – Saarthal